Searched refs:m_texture_unit (Results 1 – 6 of 6) sorted by relevance
41 const glw::GLuint TextureBorderClampParameterBorderColorErrorTest::m_texture_unit = 0; member in glcts::TextureBorderClampParameterBorderColorErrorTest65 gl.bindSampler(m_texture_unit, 0); in deinit()98 gl.bindSampler(m_texture_unit, m_sampler_id); in initTest()
83 static const glw::GLuint m_texture_unit; member in glcts::TextureBorderClampParameterBorderColorErrorTest
41 const glw::GLuint TextureBorderClampSamplingTexture<InputType, OutputType>::m_texture_unit = 0; member in glcts::TextureBorderClampSamplingTexture<InputType, OutputType>440 gl.uniform1i(samplerLocation, m_texture_unit); in iterate()443 gl.bindSampler(m_texture_unit, m_sampler_id); in iterate()588 gl.bindSampler(m_texture_unit, 0); in deinit()
339 static const glw::GLuint m_texture_unit; member in glcts::TextureBorderClampSamplingTexture
586 const GLint FunctionalTest::m_texture_unit = 1; member in gl4cts::StencilTexturing::FunctionalTest691 gl.activeTexture(GL_TEXTURE0 + m_texture_unit); in dispatch()697 gl.uniform1i(uni_sampler_loc, m_texture_unit); in dispatch()756 gl.activeTexture(GL_TEXTURE0 + m_texture_unit); in draw()762 gl.uniform1i(uni_sampler_loc, m_texture_unit); in draw()
97 static const glw::GLint m_texture_unit; member in gl4cts::StencilTexturing::FunctionalTest