Searched refs:m_to_3d_id (Results 1 – 2 of 2) sorted by relevance
957 , m_to_3d_id(0) in GeometryShaderFramebufferTextureInvalidLevelNumber()990 if (m_to_3d_id != 0) in deinit()992 gl.deleteTextures(1, &m_to_3d_id); in deinit()993 m_to_3d_id = 0; in deinit()1026 gl.genTextures(1, &m_to_3d_id); in iterate()1029 gl.bindTexture(GL_TEXTURE_3D, m_to_3d_id); in iterate()1063 …gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_3d_id /* texture */, 2 /* level *… in iterate()
367 glw::GLuint m_to_3d_id; member in glcts::GeometryShaderFramebufferTextureInvalidLevelNumber