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Searched refs:m_vs_id_2 (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp2183 , m_vs_id_2(0) in TessellationShaderTessellationMaxInOut()
2307 if (m_vs_id_2 != 0) in deinit()
2309 gl.deleteShader(m_vs_id_2); in deinit()
2311 m_vs_id_2 = 0; in deinit()
2509 m_vs_id_2 = gl.createShader(GL_VERTEX_SHADER); in initProgramObjects()
2598 …if (!(TessellationShaderTessellationMaxInOut::buildProgram(m_po_id_2, m_vs_id_2, 1, &vs_code_raw_p… in initProgramObjects()
DesextcTessellationShaderTessellation.hpp437 glw::GLuint m_vs_id_2; /* vertex shader object name for case 2 */ member in glcts::TessellationShaderTessellationMaxInOut