Searched refs:m_vs_valid_non_ib (Results 1 – 2 of 2) sorted by relevance
176 , m_vs_valid_non_ib(0) in GeometryShaderNonarrayInputCase()219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()227 …shaderSourceSpecialized(m_vs_valid_non_ib, DE_LENGTH_OF_ARRAY(vs_valid_non_ib_parts), vs_valid_non… in iterate()233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate()243 gl.compileShader(m_vs_valid_non_ib); in iterate()295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate()475 if (m_vs_valid_non_ib != 0) in deinit()477 gl.deleteShader(m_vs_valid_non_ib); in deinit()
127 glw::GLuint m_vs_valid_non_ib; member in glcts::GeometryShaderNonarrayInputCase