Searched refs:manual_stride (Results 1 – 2 of 2) sorted by relevance
457 bool is_cube, bool manual_stride) in panfrost_texture_num_elements() argument471 if (manual_stride) in panfrost_texture_num_elements()487 unsigned manual_stride = PAN_ARCH >= 6 || in GENX() local495 manual_stride); in GENX()596 bool manual_stride, in panfrost_emit_texture_payload() argument644 if (!manual_stride) { in panfrost_emit_texture_payload()734 bool manual_stride = in GENX() local738 manual_stride, in GENX()786 cfg.manual_stride = manual_stride; in GENX()
617 bool manual_stride, in pandecode_texture_payload() argument645 if (manual_stride) in pandecode_texture_payload()653 if (manual_stride && (i & 1)) { in pandecode_texture_payload()687 temp.dimension, temp.texel_ordering, temp.manual_stride, in pandecode_texture()