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Searched refs:markShaderHasPrecise (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DParseContext.h496 void markShaderHasPrecise() { mHasAnyPreciseType = true; } in markShaderHasPrecise() function
Dglslang.y825 context->markShaderHasPrecise();
Dglslang_tab_autogen.cpp3563 context->markShaderHasPrecise(); in yyparse()