Searched refs:mask16 (Results 1 – 3 of 3) sorted by relevance
258 simd16scalari mask16; // IN: Active mask for shader (16-wide) member
1944 vsContext_lo.mask16 = GenerateMask16(endVertex - i); in ProcessDraw()
4106 … uint16_t *mask16 = p ? NULL : (uint16_t *)r->mask + ((j - slice_start) * s->pr_width[0] + i); in v360_slice() local4130 mask16[0] = max_value * (out_mask & in_mask); in v360_slice()