/third_party/skia/third_party/externals/tint/test/var/uses/ |
D | many_workgroup_vars.wgsl.expected.glsl | 4 shared mat2 m00; 5 shared mat2 m01; 6 shared mat2 m02; 7 shared mat2 m03; 8 shared mat2 m04; 9 shared mat2 m05; 10 shared mat2 m06; 11 shared mat2 m07; 12 shared mat2 m08; 13 shared mat2 m09; [all …]
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/third_party/skia/tests/sksl/shared/ |
D | Matrices.glsl | 7 mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); 8 ok = ok && m1 == mat2(1.0, 2.0, 3.0, 4.0); 9 mat2 m3 = m1; 10 ok = ok && m3 == mat2(1.0, 2.0, 3.0, 4.0); 11 mat2 m4 = mat2(6.0); 12 ok = ok && m4 == mat2(6.0, 0.0, 0.0, 6.0); 14 ok = ok && m3 == mat2(6.0, 12.0, 18.0, 24.0); 15 mat2 m5 = mat2(m1[1].y); 16 ok = ok && m5 == mat2(4.0, 0.0, 0.0, 4.0); 18 ok = ok && m1 == mat2(5.0, 2.0, 3.0, 8.0); [all …]
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D | VectorToMatrixCast.glsl | 8 ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); 9 ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); 10 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 11 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 12 ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0); 13 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 14 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 15 ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
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D | ArrayComparison.glsl | 16 mat2 m1[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); 17 mat2 m2[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); 18 mat2 m3[3] = mat2[3](mat2(1.0), mat2(2.0, 3.0, 4.0, 5.0), mat2(6.0));
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D | ResizeMatrix.glsl | 7 mat2 a = mat2(mat3(1.0)); 9 mat2 b = mat2(mat4(1.0)); 13 mat3 d = mat3(mat2(1.0)); 15 mat4 e = mat4(mat3(mat2(1.0))); 17 mat2 f = mat2(mat3(mat4(1.0)));
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D | FunctionReturnTypeMatch.glsl | 14 mat2 returns_float2x2_f22() { 15 return mat2(2.0); 35 mat2 returns_half2x2_h22() { 36 return mat2(2.0); 73 mat2 x5 = mat2(2.0); 80 mat2 x12 = mat2(2.0);
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D | ArrayCast.glsl | 16 mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0)); 17 highp mat2 f2x2[2] = h2x2;
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/third_party/skia/tests/sksl/workarounds/ |
D | RewriteMatrixComparisons.glsl | 7 uniform mediump mat2 testHalf2x2; 8 uniform highp mat2 testFloat2x2; 12 mediump mat2 _tempMatrix0; 13 mediump mat2 _tempMatrix1; 14 highp mat2 _tempMatrix2; 15 highp mat2 _tempMatrix3; 16 mediump mat2 _tempMatrix4; 17 mediump mat2 _tempMatrix5; 18 highp mat2 _tempMatrix6; 19 highp mat2 _tempMatrix7; [all …]
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D | RewriteMatrixComparisonsStandaloneSettings.glsl | 5 uniform mat2 testHalf2x2; 6 uniform mat2 testFloat2x2; 11 _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0); 12 _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0); 13 _0_ok = _0_ok && testHalf2x2 != mat2(123.0); 14 _0_ok = _0_ok && testFloat2x2 != mat2(456.0);
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/third_party/skia/tests/sksl/intrinsics/ |
D | MatrixCompMultES2.glsl | 5 uniform mat2 testMatrix2x2; 8 mat2 h22 = mat2(0.0, 5.0, 10.0, 15.0); 9 mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0)); 11 …return (h22 == mat2(0.0, 5.0, 10.0, 15.0) && f22 == mat2(1.0, 0.0, 0.0, 4.0)) && h33 == mat3(2.0, …
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/third_party/glslang/Test/ |
D | link1.frag | 19 ivec2 foo(mat2 m) 29 uniform mat2 um2 = mat2(4.0); 30 uniform mat2 um2n = mat2(4.0); 31 uniform mat2 um2e = mat2(4.0);
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D | spv.constStruct.vert | 6 mat2 m; 10 mat2 m; 20 S s1 = S(T(mat2(1.0)), U(mat2(1.0))); 21 S s2 = S(T(mat2(1.0)), U(mat2(1.0)));
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D | link2.frag | 24 uniform mat2 um2 = mat2(4.0); 25 uniform mat2 um2n; 26 uniform mat2 um2e = mat2(3.0);
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D | hlsl.matpack-pragma.frag | 6 row_major float4x4 mat2; 15 row_major float4x4 mat2; 31 g_MyBuffer1.mat1[0] + g_MyBuffer1.mat2[0] + g_MyBuffer1.mat3[0] + 32 g_MyBuffer2.mat1[0] + g_MyBuffer2.mat2[0] + g_MyBuffer2.mat3[0];
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/comp/ |
D | struct-packing-scalar.nocompat.invalid.vk.comp | 53 mat2 m1; 63 layout(column_major) mat2 m0; 64 layout(column_major) mat2 m1; 67 layout(row_major) mat2 m4; 68 layout(row_major) mat2 m5[9]; 80 layout(column_major) mat2 m0; 81 layout(column_major) mat2 m1; 84 layout(row_major) mat2 m4; 85 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/comp/ |
D | struct-packing.comp | 54 layout(column_major) mat2 m0; 55 layout(column_major) mat2 m1; 58 layout(row_major) mat2 m4; 59 layout(row_major) mat2 m5[9]; 71 layout(column_major) mat2 m0; 72 layout(column_major) mat2 m1; 75 layout(row_major) mat2 m4; 76 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/comp/ |
D | struct-packing-scalar.nocompat.invalid.vk.comp | 55 layout(column_major) mat2 m0; 56 layout(column_major) mat2 m1; 59 layout(row_major) mat2 m4; 60 layout(row_major) mat2 m5[9]; 72 layout(column_major) mat2 m0; 73 layout(column_major) mat2 m1; 76 layout(row_major) mat2 m4; 77 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | struct-packing.comp | 53 layout(column_major) mat2 m0; 54 layout(column_major) mat2 m1; 57 layout(row_major) mat2 m4; 58 layout(row_major) mat2 m5[9]; 70 layout(column_major) mat2 m0; 71 layout(column_major) mat2 m1; 74 layout(row_major) mat2 m4; 75 layout(row_major) mat2 m5[9];
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/third_party/glslang/Test/baseResults/ |
D | hlsl.matpack-pragma.frag.out | 18 … 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_maj… 19 …mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) … 27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of … 28 … 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_maj… 29 …mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) … 38 … 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_maj… 39 …mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) … 48 … 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major)… 49 …mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) … 57 0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) [all …]
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/transpose/ |
D | 31d679.wgsl.expected.glsl | 5 mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f)); 35 mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f)); 55 mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f));
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/third_party/vk-gl-cts/data/gles2/shaders/ |
D | conversions.test | 3188 …mat2 out0 = [ mat2(0.0, 0.0, 0.0, 0.0) | mat2(1.0, 0.0, 0.0, 1.0) | mat2(2.0, 0.0, 0.0, 2.0) | mat… 3200 out0 = mat2(in0); 3254 …mat2 out0 = [ mat2(0.0, 0.0, 0.0, 0.0) | mat2(1.0, 0.0, 0.0, 1.0) | mat2(2.0, 0.0, 0.0, 2.0) | mat… 3266 out0 = mat2(in0); 3320 output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(0.0, 0.0, 0.0, 0.0) ]; 3332 out0 = mat2(in0); 3390 output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, 32.0, 12.5, 0.0208333333333) ]; 3402 out0 = mat2(in0); 3456 output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, 32.0, 12.5, 0.03125) ]; 3468 out0 = mat2(in0); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | struct-packing.comp | 51 mat2 m0; 52 mat2 m1; 55 layout(row_major) mat2 m4; 56 layout(row_major) mat2 m5[9]; 67 mat2 m0; 68 mat2 m1; 71 layout(row_major) mat2 m4; 72 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/ |
D | struct-packing-scalar.nocompat.invalid.vk.comp.vk | 52 mat2 m0; 53 mat2 m1; 56 layout(row_major) mat2 m4; 57 layout(row_major) mat2 m5[9]; 68 mat2 m0; 69 mat2 m1; 72 layout(row_major) mat2 m4; 73 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | struct-packing.comp | 51 mat2 m0; 52 mat2 m1; 55 layout(row_major) mat2 m4; 56 layout(row_major) mat2 m5[9]; 67 mat2 m0; 68 mat2 m1; 71 layout(row_major) mat2 m4; 72 layout(row_major) mat2 m5[9];
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 403.wgsl.expected.glsl | 6 mat2 transform1; 9 mat2 transform2; 21 mat2 x_23 = x_20.transform1; 22 mat2 x_28 = x_26.transform2; 27 vec2 x_52 = (mat2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51);
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