Searched refs:matNdx (Results 1 – 6 of 6) sorted by relevance
642 for (int matNdx = 0; matNdx < DE_LENGTH_OF_ARRAY(matrices); matNdx++) in getDefaultVertexArrays() local644 int loc = gl.getAttribLocation(program, matrices[matNdx].name); in getDefaultVertexArrays()649 int numRows = matrices[matNdx].numRows; in getDefaultVertexArrays()650 int numCols = matrices[matNdx].numCols; in getDefaultVertexArrays()
575 for (int matNdx = 0; matNdx < DE_LENGTH_OF_ARRAY(matrices); matNdx++) in getDefaultVertexArrays() local577 int loc = gl.getAttribLocation(program, matrices[matNdx].name); in getDefaultVertexArrays()582 int numRows = matrices[matNdx].numRows; in getDefaultVertexArrays()583 int numCols = matrices[matNdx].numCols; in getDefaultVertexArrays()
803 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; in init() local804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()
1778 for (int matNdx = 0; matNdx < DE_LENGTH_OF_ARRAY(matrices); matNdx++) in setupDefaultInputs() local1781 if (matrices[matNdx].matrixType != m_enabledBaseAttributes[attrNdx].type) in setupDefaultInputs()1784 const int numCols = matrices[matNdx].numCols; in setupDefaultInputs()
1716 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; in setupShader() local1717 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in setupShader()1718 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in setupShader()1725 …resultType = getDataTypeFloatVec(matNdx == 0 ? getDataTypeMatrixNumRows(matrixType) : getDataTypeM… in setupShader()
1456 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; in init() local1457 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()1458 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()1465 …resultType = getDataTypeFloatVec(matNdx == 0 ? getDataTypeMatrixNumRows(matrixType) : getDataTypeM… in init()