Searched refs:maxComputeTextureImageUnits (Results 1 – 7 of 7) sorted by relevance
80 int maxComputeTextureImageUnits; member
182 …uteTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n" in GetDefaultTBuiltInResourceString()343 resources->maxComputeTextureImageUnits = value; in DecodeResourceLimits()
129 builtin->maxComputeTextureImageUnits = 16; in getDefaultBuiltInResources()
140 builtin->maxComputeTextureImageUnits = 16; in getDefaultBuiltInResources()
394 Resources.maxComputeTextureImageUnits = 16; in init_resources()
7136 … maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);