Searched refs:maxGeometryUniformComponents (Results 1 – 7 of 7) sorted by relevance
102 int maxGeometryUniformComponents; member
204 …tryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" in GetDefaultTBuiltInResourceString()387 resources->maxGeometryUniformComponents = value; in DecodeResourceLimits()
151 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
162 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
416 Resources.maxGeometryUniformComponents = 1024; in init_resources()
6817 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);7021 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);