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Searched refs:maxResolveLevel (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathCurveTessellator.cpp154 int maxResolveLevel = SkPrevLog2(vertexCount - 1); in WriteFixedVertexBuffer() local
155 SkASSERT((1 << maxResolveLevel) + 1 == vertexCount); in WriteFixedVertexBuffer()
156 for (int resolveLevel = 1; resolveLevel <= maxResolveLevel; ++resolveLevel) { in WriteFixedVertexBuffer()
185 int maxResolveLevel = SkPrevLog2(triangleCount + 1); in WriteFixedIndexBufferBaseIndex() local
187 SkASSERT(NumCurveTrianglesAtResolveLevel(maxResolveLevel) == triangleCount); in WriteFixedIndexBufferBaseIndex()
188 for (int resolveLevel = 2; resolveLevel <= maxResolveLevel; ++resolveLevel) { in WriteFixedIndexBufferBaseIndex()