Searched refs:maxResolveLevel (Results 1 – 1 of 1) sorted by relevance
154 int maxResolveLevel = SkPrevLog2(vertexCount - 1); in WriteFixedVertexBuffer() local155 SkASSERT((1 << maxResolveLevel) + 1 == vertexCount); in WriteFixedVertexBuffer()156 for (int resolveLevel = 1; resolveLevel <= maxResolveLevel; ++resolveLevel) { in WriteFixedVertexBuffer()185 int maxResolveLevel = SkPrevLog2(triangleCount + 1); in WriteFixedIndexBufferBaseIndex() local187 SkASSERT(NumCurveTrianglesAtResolveLevel(maxResolveLevel) == triangleCount); in WriteFixedIndexBufferBaseIndex()188 for (int resolveLevel = 2; resolveLevel <= maxResolveLevel; ++resolveLevel) { in WriteFixedIndexBufferBaseIndex()