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Searched refs:maxShaderImageUniforms (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp188 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; in Compiler()
189 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment]; in Compiler()
190 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler()
246 mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry]; in Compiler()
257 mResources.MaxTessControlImageUniforms = caps.maxShaderImageUniforms[ShaderType::TessControl]; in Compiler()
273 caps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp1087 caps.maxShaderImageUniforms[ShaderType::Vertex] = 0; in GenerateMinimumCaps()
1095 caps.maxShaderImageUniforms[ShaderType::Fragment] = 0; in GenerateMinimumCaps()
1110 caps.maxShaderImageUniforms[ShaderType::Compute] = 4; in GenerateMinimumCaps()
1157 caps.maxShaderImageUniforms[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
1173 caps.maxShaderImageUniforms[ShaderType::TessControl] = 0; in GenerateMinimumCaps()
1185 caps.maxShaderImageUniforms[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
DCaps.h258 ShaderMap<GLint> maxShaderImageUniforms = {}; member
DProgramLinkedResources.cpp1122 static_cast<GLuint>(caps.maxShaderImageUniforms[shaderType])) in flattenUniformsAndCheckCapsForShader()
1125 caps.maxShaderImageUniforms[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
DContext.cpp1820 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Vertex]; in getIntegervImpl()
1832 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Fragment]; in getIntegervImpl()
1865 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Compute]; in getIntegervImpl()
1950 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Geometry]; in getIntegervImpl()
2019 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessControl]; in getIntegervImpl()
2022 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in getIntegervImpl()
3789 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderImageUniforms[shaderType], in initCaps()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp128 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; in Compiler()
129 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment]; in Compiler()
130 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler()
185 mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry]; in Compiler()
DCaps.cpp1040 caps.maxShaderImageUniforms[ShaderType::Vertex] = 0; in GenerateMinimumCaps()
1048 caps.maxShaderImageUniforms[ShaderType::Fragment] = 0; in GenerateMinimumCaps()
1063 caps.maxShaderImageUniforms[ShaderType::Compute] = 4; in GenerateMinimumCaps()
1110 caps.maxShaderImageUniforms[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
DCaps.h664 ShaderMap<GLuint> maxShaderImageUniforms = {}; member
DProgramLinkedResources.cpp970 if (shaderUniformCount.imageCount > caps.maxShaderImageUniforms[shaderType]) in flattenUniformsAndCheckCapsForShader()
973 caps.maxShaderImageUniforms[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
DContext.cpp1675 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Vertex]; in getIntegervImpl()
1687 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Fragment]; in getIntegervImpl()
1720 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Compute]; in getIntegervImpl()
1805 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Geometry]; in getIntegervImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp814 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Vertex] = maxVertexPipelineImages; in ensureCapsInitialized()
815 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessControl] = maxVertexPipelineImages; in ensureCapsInitialized()
816 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessEvaluation] = maxVertexPipelineImages; in ensureCapsInitialized()
817 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Geometry] = maxVertexPipelineImages; in ensureCapsInitialized()
818 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Fragment] = in ensureCapsInitialized()
820 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Compute] = maxPerStageImages; in ensureCapsInitialized()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp996 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = in GenerateCaps()
1034 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in GenerateCaps()
1036 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = in GenerateCaps()
1369 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in GenerateCaps()
1382 CapCombinedLimitToESShaders(&caps->maxCombinedImageUniforms, caps->maxShaderImageUniforms); in GenerateCaps()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1010 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
1011 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
1021 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()
1025 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
DStateManager11.cpp307 mShaderReadonlyImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
308 mShaderImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
2687 mRenderer->getNativeCaps().maxShaderImageUniforms[type]); in setImageState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp996 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
997 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
1007 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()
1011 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
DStateManager11.cpp309 mShaderReadonlyImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
310 mShaderImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
2752 ASSERT(index < mRenderer->getNativeCaps().maxShaderImageUniforms[type]); in setImageState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1211 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = in GenerateCaps()
1249 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in GenerateCaps()
1251 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = in GenerateCaps()
1651 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in GenerateCaps()
1664 CapCombinedLimitToESShaders(&caps->maxCombinedImageUniforms, caps->maxShaderImageUniforms); in GenerateCaps()