/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Compiler.cpp | 201 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler() 233 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler() 255 caps.maxShaderUniformComponents[ShaderType::TessControl]; in Compiler() 271 caps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in Compiler()
|
D | Caps.cpp | 1038 caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; in GenerateMinimumCaps() 1045 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; in GenerateMinimumCaps() 1091 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; in GenerateMinimumCaps() 1107 caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; in GenerateMinimumCaps() 1144 caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; in GenerateMinimumCaps() 1171 caps.maxShaderUniformComponents[ShaderType::TessControl] = 1024; in GenerateMinimumCaps() 1184 caps.maxShaderUniformComponents[ShaderType::TessEvaluation] = 1024; in GenerateMinimumCaps() 1200 caps.maxShaderUniformComponents[shaderType]; in GenerateMinimumCaps()
|
D | Caps.h | 255 ShaderMap<GLint> maxShaderUniformComponents = {}; member
|
D | Context.cpp | 1603 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Vertex]; in getIntegervImpl() 1624 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Fragment]; in getIntegervImpl() 1856 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Compute]; in getIntegervImpl() 1916 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Geometry]; in getIntegervImpl() 1963 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::TessControl]; in getIntegervImpl() 1966 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in getIntegervImpl()
|
D | ProgramLinkedResources.cpp | 136 return static_cast<GLuint>(caps.maxShaderUniformComponents[shaderType]) / 4; in GetMaximumShaderUniformVectors()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | renderergl_utils.cpp | 658 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps() 681 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] / 4; in GenerateCaps() 684 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] / 4; in GenerateCaps() 702 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 990 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps() 1076 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps() 1078 caps->maxShaderUniformComponents[gl::ShaderType::Vertex]); in GenerateCaps() 1080 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 1082 caps->maxShaderUniformComponents[gl::ShaderType::Fragment]); in GenerateCaps() 1347 caps->maxShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Caps.cpp | 988 caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; in GenerateMinimumCaps() 995 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; in GenerateMinimumCaps() 1044 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; in GenerateMinimumCaps() 1060 caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; in GenerateMinimumCaps() 1097 caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; in GenerateMinimumCaps() 1123 caps.maxShaderUniformComponents[shaderType]; in GenerateMinimumCaps()
|
D | Compiler.cpp | 141 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler() 172 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()
|
D | Caps.h | 661 ShaderMap<GLuint> maxShaderUniformComponents = {}; member
|
D | ProgramLinkedResources.cpp | 132 return caps.maxShaderUniformComponents[shaderType] / 4; in GetMaximumShaderUniformVectors()
|
D | Context.cpp | 1465 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Vertex]; in getIntegervImpl() 1486 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Fragment]; in getIntegervImpl() 1711 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Compute]; in getIntegervImpl() 1771 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Geometry]; in getIntegervImpl()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 205 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxUniformComponents; in ensureCapsInitialized() 206 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxUniformComponents; in ensureCapsInitialized() 207 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Compute] = maxUniformComponents; in ensureCapsInitialized()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | renderergl_utils.cpp | 879 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps() 902 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] / 4; in GenerateCaps() 905 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] / 4; in GenerateCaps() 923 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 1205 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps() 1291 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps() 1293 caps->maxShaderUniformComponents[gl::ShaderType::Vertex]); in GenerateCaps() 1295 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 1297 caps->maxShaderUniformComponents[gl::ShaderType::Fragment]); in GenerateCaps() 1629 caps->maxShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 587 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps() 621 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 604 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps() 638 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.cpp | 1474 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps() 1493 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 1510 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps() 1549 static_cast<GLint64>(caps->maxShaderUniformComponents[shaderType]); in GenerateCaps()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.cpp | 1465 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps() 1482 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps() 1497 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps() 1536 static_cast<GLint64>(caps->maxShaderUniformComponents[shaderType]); in GenerateCaps()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | DisplayMtl.mm | 766 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxDefaultUniformComponents; 768 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxDefaultUniformComponents;
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 657 mNativeCaps.maxShaderUniformComponents[shaderType] = maxUniformComponents; in ensureCapsInitialized()
|