Searched refs:maxUniformVectors (Results 1 – 5 of 5) sorted by relevance
197 const GLuint maxUniformVectors = maxUniformBlockSize / (sizeof(GLfloat) * kComponentsPerVector); in ensureCapsInitialized() local198 const GLuint maxUniformComponents = maxUniformVectors * kComponentsPerVector; in ensureCapsInitialized()202 mNativeCaps.maxVertexUniformVectors = maxUniformVectors; in ensureCapsInitialized()203 mNativeCaps.maxFragmentUniformVectors = maxUniformVectors; in ensureCapsInitialized()208 mNativeCaps.maxUniformLocations = maxUniformVectors; in ensureCapsInitialized()
648 const GLuint maxUniformVectors = maxUniformBlockSize / (sizeof(GLfloat) * kComponentsPerVector); in ensureCapsInitialized() local649 const GLuint maxUniformComponents = maxUniformVectors * kComponentsPerVector; in ensureCapsInitialized()653 mNativeCaps.maxVertexUniformVectors = maxUniformVectors; in ensureCapsInitialized()654 mNativeCaps.maxFragmentUniformVectors = maxUniformVectors; in ensureCapsInitialized()659 mNativeCaps.maxUniformLocations = maxUniformVectors; in ensureCapsInitialized()
776 int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources); in checkAndSimplifyAST() local779 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST()
981 int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources); in checkAndSimplifyAST() local984 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST()
3506 const TVariable *maxUniformVectors = nullptr; in arrayExceedsLimits() local3516 …maxUniformVectors = static_cast<const TVariable *>(mContext.symbolTable.findBuiltIn(builtinName.c_… in arrayExceedsLimits()3517 if (operand->getArraySize() > maxUniformVectors->getConstPointer()->getIConst()) in arrayExceedsLimits()3522 << " (" << maxUniformVectors->getConstPointer()->getIConst() << ")"; in arrayExceedsLimits()