Searched refs:maxVertexUniformComponents (Results 1 – 7 of 7) sorted by relevance
58 int maxVertexUniformComponents; member
160 …texUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" in GetDefaultTBuiltInResourceString()299 resources->maxVertexUniformComponents = value; in DecodeResourceLimits()
107 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
118 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
372 Resources.maxVertexUniformComponents = 4096; in init_resources()
6934 …, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);