Searched refs:max_texture_width (Results 1 – 9 of 9) sorted by relevance
84 int max_texture_width; /**< The maximum texture width */ member
1136 renderer->info.max_texture_width = renderer->info.max_texture_height = 16384; in D3D11_CreateDeviceResources()1141 renderer->info.max_texture_width = renderer->info.max_texture_height = 8192; in D3D11_CreateDeviceResources()1145 renderer->info.max_texture_width = renderer->info.max_texture_height = 4096; in D3D11_CreateDeviceResources()1150 renderer->info.max_texture_width = renderer->info.max_texture_height = 2048; in D3D11_CreateDeviceResources()
431 if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) || in SDL_CreateTexture()433 …SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer… in SDL_CreateTexture()
618 if (info->max_texture_width || info->max_texture_height) { in SDLTest_PrintRenderer()620 info->max_texture_width, info->max_texture_height); in SDLTest_PrintRenderer()
512 renderer->info.max_texture_width = value; in GL_CreateRenderer()516 renderer->info.max_texture_width = value; in GL_CreateRenderer()
108 .max_texture_width = 512,
372 renderer->info.max_texture_width = value; in GLES_CreateRenderer()
645 renderer->info.max_texture_width = caps.MaxTextureWidth; in D3D_CreateRenderer()
2055 renderer->info.max_texture_width = value; in GLES2_CreateRenderer()