Searched refs:max_textures (Results 1 – 2 of 2) sorted by relevance
1845 GLint max_textures = 0; in iterate() local1849 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_textures); in iterate()1855 if (n_textures > max_textures) in iterate()1857 count = max_textures; in iterate()1858 validated_index = max_textures - 1; in iterate()1882 if (n_textures <= max_textures) in iterate()1884 t_first = max_textures - n_textures + 1; in iterate()1888 t_count = max_textures + 1; in iterate()2081 GLint max_textures = 0; in iterate() local2085 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &max_textures); in iterate()[all …]
1797 const uint32_t max_textures = in anv_GetPhysicalDeviceProperties() local1836 .maxPerStageDescriptorSampledImages = max_textures, in anv_GetPhysicalDeviceProperties()1845 ….maxDescriptorSetSampledImages = 6 * max_textures, /* number of stages * maxPerStageDes… in anv_GetPhysicalDeviceProperties()