Searched refs:max_varying_components (Results 1 – 25 of 26) sorted by relevance
12
90 int max_varying_components; member
497 LIMIT_CASE(max_varying_components, GL_MAX_VARYING_COMPONENTS, GLint, 60); in init()
1270 const uint32_t max_varying_components = 16 * 4; in v3dv_GetPhysicalDeviceProperties() local1327 .maxVertexOutputComponents = max_varying_components, in v3dv_GetPhysicalDeviceProperties()1347 .maxFragmentInputComponents = max_varying_components, in v3dv_GetPhysicalDeviceProperties()
197 [llvmpipe] piglit glsl-max-varyings >max_varying_components
177 shaders@glsl-max-varyings >max_varying_components,Fail
7328 KHR-GL46.limits.max_varying_components
7328 KHR-GL45.limits.max_varying_components
38 shaders/glsl-max-varyings >max_varying_components: fail
8923 KHR-GL46.limits.max_varying_components
8923 KHR-GL45.limits.max_varying_components
53 dEQP-GLES3.functional.implementation_limits.max_varying_components
8125 dEQP-GLES3.functional.implementation_limits.max_varying_components