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Searched refs:message_buf (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglcurrent.c318 char *message_buf = NULL; in _eglDebugReport() local
321 if (vasprintf(&message_buf, message, args) < 0) in _eglDebugReport()
322 message_buf = NULL; in _eglDebugReport()
328 message_buf); in _eglDebugReport()
334 if (message_buf && funcName && strcmp(message_buf, funcName) != 0) { in _eglDebugReport()
335 if (asprintf(&func_message_buf, "%s: %s", funcName, message_buf) < 0) in _eglDebugReport()
341 free(message_buf); in _eglDebugReport()