Searched refs:minPrecision (Results 1 – 7 of 7) sorted by relevance
630 …const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precis… in init() local631 …const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.… in init()632 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(us… in init()633 …const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(frac… in init()
628 …const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precis… in init() local629 …const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.… in init()630 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(us… in init()631 …const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(frac… in init()
588 …const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precision… in createShaderInvarianceTests() local589 …const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3")… in createShaderInvarianceTests()590 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(use… in createShaderInvarianceTests()591 …const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(frac… in createShaderInvarianceTests()
308 glu::Precision minPrecision; in init() member324 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
302 glu::Precision minPrecision; in init() member318 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
1451 SVGA3dDXSignatureMinPrecision minPrecision; member
106 SVGA3dDXSignatureMinPrecision minPrecision) in set_shader_signature_entry() argument112 e->minPrecision = minPrecision; in set_shader_signature_entry()