Searched refs:min_depth_size (Results 1 – 2 of 2) sorted by relevance
140 glw::GLint min_depth_size; //!< Minimum required depth component resolution (in bits). member
562 is_ok = is_ok && (depth_size >= descriptor.min_depth_size); in checkSourceTextureSizeAndType()581 << ", expected depth size = " << descriptor.min_depth_size in checkSourceTextureSizeAndType()