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Searched refs:min_depth_size (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.hpp140 glw::GLint min_depth_size; //!< Minimum required depth component resolution (in bits). member
Dgl3cTextureSizePromotion.cpp562 is_ok = is_ok && (depth_size >= descriptor.min_depth_size); in checkSourceTextureSizeAndType()
581 << ", expected depth size = " << descriptor.min_depth_size in checkSourceTextureSizeAndType()