Searched refs:min_threads (Results 1 – 6 of 6) sorted by relevance
/third_party/benchmark/src/ |
D | benchmark_register.cc | 429 Benchmark* Benchmark::ThreadRange(int min_threads, int max_threads) { in ThreadRange() argument 430 BM_CHECK_GT(min_threads, 0); in ThreadRange() 431 BM_CHECK_GE(max_threads, min_threads); in ThreadRange() 433 AddRange(&thread_counts_, min_threads, max_threads, 2); in ThreadRange() 437 Benchmark* Benchmark::DenseThreadRange(int min_threads, int max_threads, in DenseThreadRange() argument 439 BM_CHECK_GT(min_threads, 0); in DenseThreadRange() 440 BM_CHECK_GE(max_threads, min_threads); in DenseThreadRange() 443 for (auto i = min_threads; i < max_threads; i += stride) { in DenseThreadRange()
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/third_party/json/benchmarks/thirdparty/benchmark/src/ |
D | benchmark_register.cc | 413 Benchmark* Benchmark::ThreadRange(int min_threads, int max_threads) { in ThreadRange() argument 414 CHECK_GT(min_threads, 0); in ThreadRange() 415 CHECK_GE(max_threads, min_threads); in ThreadRange() 417 AddRange(&thread_counts_, min_threads, max_threads, 2); in ThreadRange() 421 Benchmark* Benchmark::DenseThreadRange(int min_threads, int max_threads, in DenseThreadRange() argument 423 CHECK_GT(min_threads, 0); in DenseThreadRange() 424 CHECK_GE(max_threads, min_threads); in DenseThreadRange() 427 for (auto i = min_threads; i < max_threads; i += stride) { in DenseThreadRange()
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/third_party/json/benchmarks/thirdparty/benchmark/include/benchmark/ |
D | benchmark.h | 872 Benchmark* ThreadRange(int min_threads, int max_threads); 878 Benchmark* DenseThreadRange(int min_threads, int max_threads, int stride = 1);
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/third_party/benchmark/include/benchmark/ |
D | benchmark.h | 1080 Benchmark* ThreadRange(int min_threads, int max_threads); 1086 Benchmark* DenseThreadRange(int min_threads, int max_threads, int stride = 1);
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/third_party/mesa3d/src/broadcom/compiler/ |
D | vir.c | 1617 uint32_t min_threads; member 1716 strategies[i].min_threads, in v3d_compile()
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D | nir_to_vir.c | 4090 int min_threads = (c->devinfo->ver >= 41) ? 2 : 1; in v3d_nir_to_vir() local 4101 if (c->threads == min_threads && in v3d_nir_to_vir() 4118 if (c->threads <= MAX2(c->min_threads_for_reg_alloc, min_threads)) { in v3d_nir_to_vir()
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