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Searched refs:misalign (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/util/
Dvma.c184 uint64_t misalign = offset % alignment; in util_vma_heap_alloc() local
185 if (misalign) { in util_vma_heap_alloc()
186 uint64_t pad = alignment - misalign; in util_vma_heap_alloc()
/third_party/openssl/apps/
Dspeed.c1397 int ret = 1, misalign = 0, lengths_single = 0, aead = 0; in speed_main() local
1615 if (!opt_int(opt_arg(), &misalign)) in speed_main()
1617 if (misalign > MISALIGN) { in speed_main()
1804 loopargs[i].buf = loopargs[i].buf_malloc + misalign; in speed_main()
1805 loopargs[i].buf2 = loopargs[i].buf2_malloc + misalign; in speed_main()
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_gpu_shader5.txt1720 misalign the float) and additional hardware implementation burdens. One
/third_party/openGLES/extensions/NV/
DNV_gpu_shader5.txt1720 misalign the float) and additional hardware implementation burdens. One
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst514 - radv: Use correct signedness in misalign test.