Searched refs:mosaic (Results 1 – 21 of 21) sorted by relevance
143 gst_gl_mosaic_init (GstGLMosaic * mosaic) in gst_gl_mosaic_init() argument145 mosaic->shader = NULL; in gst_gl_mosaic_init()147 mosaic->attr_position_loc = -1; in gst_gl_mosaic_init()148 mosaic->attr_texture_loc = -1; in gst_gl_mosaic_init()192 GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer); in gst_gl_mosaic_reset() local194 if (mosaic->shader) in gst_gl_mosaic_reset()195 gst_object_unref (mosaic->shader); in gst_gl_mosaic_reset()196 mosaic->shader = NULL; in gst_gl_mosaic_reset()198 mosaic->attr_position_loc = -1; in gst_gl_mosaic_reset()199 mosaic->attr_texture_loc = -1; in gst_gl_mosaic_reset()[all …]
285 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.single…286 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.multiv…287 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.single…288 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.multiv…289 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.single…290 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.multiv…291 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.single…292 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.multiv…293 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.single_v…294 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.multivie…[all …]
1018 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.single…1019 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.multiv…1020 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.single…1021 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.multiv…1022 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.single…1023 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.multiv…1024 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.single…1025 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.multiv…1026 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.single_v…1027 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.multivie…[all …]
1019 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.single…1020 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.vert_only.multiv…1021 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.single…1022 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_geom.multiv…1023 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.single…1024 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.with_tess.multiv…1025 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.single…1026 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.no_instances.tess_geom.multiv…1027 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.single_v…1028 dEQP-VK.draw.renderpass.multi_draw.mosaic.normal.no_draws.stride_zero.1_instance.vert_only.multivie…[all …]
7 executable('mosaic', 'mosaic.c', build
16 The videobox plugin has many uses such as doing a mosaic of pictures,
130 | ``'mosaic'`` | :class:`BackgroundBrowser('mosaic')` | |
31 mosaic-9.onnx;1:input1
34 #mosaic-9.onnx 4
254 Miroslaw Dobrzanski-Neumann mne@mosaic-ag.com
196 Reported by Miroslaw Dobrzanski-Neumann <mne@mosaic-ag.com>.
1678 Reported by Miroslaw Dobrzanski-Neumann <mne@mosaic-ag.com>.
16062 mosaic
18232 魔賽克 < mosaic;25487 魔賽克 > mosaic;
25449 Create a mosaic of the first scenes:
38739 # Block mosaic terminal graphic characters38800 # Smooth mosaic terminal graphic characters38898 # Smooth mosaic terminal graphic characters
3652 * tests/examples/compositor/mosaic.c:6261 * tests/examples/compositor/mosaic.c:6262 examples: Add a compositor mosaic example.6264 side-by-side in a mosaic, and additionally configure some39573 [393/906] glmosaic: for now it's a cube mosaic
52649 And don't build gl mosaic element unconditionally.120045 [665/906] mosaic: fix a couple of assertions120859 [588/906] mosaic: update for mixer changes and convenience API122445 [393/906] glmosaic: for now it's a cube mosaic
33018 #: ../plug-ins/common/mosaic.c:722 ../glade/pyblio.glade.in.h:14