Searched refs:mu0 (Results 1 – 4 of 4) sorted by relevance
934 absl::Mutex mu0; // protects value, done member963 x->mu0.LockWhen(absl::Condition(&ConditionWithAcquire, x));965 x->mu0.Unlock();981 x.mu0.Lock();982 x.cv.WaitWithTimeout(&x.mu0, absl::Milliseconds(500)); // wake T986 x.mu0.Unlock();1001 x.mu0.LockWhen(absl::Condition(&x.done));1002 x.mu0.Unlock();1083 absl::Mutex mu0; local1085 bool got_mu0 = mu0.TryLock();[all …]
968 absl::Mutex mu0; // protects value, done member997 x->mu0.LockWhen(absl::Condition(&ConditionWithAcquire, x));999 x->mu0.Unlock();1015 x.mu0.Lock();1016 x.cv.WaitWithTimeout(&x.mu0, absl::Milliseconds(500)); // wake T1020 x.mu0.Unlock();1035 x.mu0.LockWhen(absl::Condition(&x.done));1036 x.mu0.Unlock();1114 absl::Mutex mu0; local1116 bool got_mu0 = mu0.TryLock();[all …]
37 Real mu0 = 0; in mean() local45 Real tmp0 = (*it - mu0); in mean()50 mu0 += tmp0*inv; in mean()65 return (num1*(mu0+mu1+mu2) + num2*mu3)/Real(elements); in mean()
35 Real mu0 = 0; in mean() local43 Real tmp0 = (*it - mu0); in mean()48 mu0 += tmp0*inv; in mean()63 return (num1*(mu0+mu1+mu2) + num2*mu3)/Real(elements); in mean()