/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/ |
D | BindGroupLayout.cpp | 61 if (binding.multisampled) { in ValidateBindGroupLayoutDescriptor() 74 HashCombine(&hash, info.dynamic, info.multisampled); in HashBindingInfo() 85 if (a.mask != b.mask || a.dynamic != b.dynamic || a.multisampled != b.multisampled) { in operator ==() 118 mBindingInfo.multisampled.set(index, binding.multisampled); in BindGroupLayoutBase()
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D | BindGroupLayout.h | 46 std::bitset<kMaxBindingsPerGroup> multisampled; member
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/third_party/openGLES/extensions/IMG/ |
D | IMG_multisampled_render_to_texture.txt | 33 This extension introduces functionality to perform multisampled 38 capable of performing multisampled rendering by storing 48 multisampled rendering to that texture level. 52 multisampled color data is performed. After such a resolve, the 53 multisampled color data is discarded. 55 In order to allow the use of multisampled depth and stencil buffers 56 when performing multisampled rendering to a texture, the extension 122 sample counts for multisampled rendering, the actual number of samples 146 enables multisampled rendering into the images of a texture object. 157 sample counts for multisampled rendering, the actual number of samples [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/IMG/ |
D | IMG_multisampled_render_to_texture.txt | 33 This extension introduces functionality to perform multisampled 38 capable of performing multisampled rendering by storing 48 multisampled rendering to that texture level. 52 multisampled color data is performed. After such a resolve, the 53 multisampled color data is discarded. 55 In order to allow the use of multisampled depth and stencil buffers 56 when performing multisampled rendering to a texture, the extension 122 sample counts for multisampled rendering, the actual number of samples 146 enables multisampled rendering into the images of a texture object. 157 sample counts for multisampled rendering, the actual number of samples [all …]
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/third_party/openGLES/extensions/EXT/ |
D | EXT_multisampled_render_to_texture.txt | 40 This extension introduces functionality to perform multisampled 45 capable of performing multisampled rendering by storing 55 multisampled rendering to that texture level. 59 multisampled color data may be performed. After such a resolve, the 60 multisampled color data is discarded. 62 In order to allow the use of multisampled depth and stencil buffers 63 when performing multisampled rendering to a texture, the extension 129 sample counts for multisampled rendering, the actual number of samples 160 enables multisampled rendering into the images of a texture object. 174 sample counts for multisampled rendering, the actual number of samples [all …]
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D | EXT_multiview_texture_multisample.txt | 60 multisampled rendering to non-multisample texture types, such as 90 array texture" to explicitly allow rendering to multisampled textures. 164 OpenGL ES 3.1 and core OpenGL) and "multisampled" bindings of non-multisample
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D | EXT_framebuffer_multisample.txt | 107 resolve from traditional multisampled rendering, and allowed the 119 explicit resolve to serialize access to the multisampled contents 249 different sample counts for multisampled rendering, the actual 356 would not be required to support multisampled rendering, except for 432 operation may be generally useful for non-multisampled 433 rendering, but is pretty much required for multisampled 521 a single sampled format if they asked for a multisampled 567 perform multisampled rendering. However, you can't copy or 568 read from a multisampled renderbuffer using {Read|Copy}Pixels 570 is no way to actually use the results of multisampled rendering
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_multisampled_render_to_texture.txt | 40 This extension introduces functionality to perform multisampled 45 capable of performing multisampled rendering by storing 55 multisampled rendering to that texture level. 59 multisampled color data may be performed. After such a resolve, the 60 multisampled color data is discarded. 62 In order to allow the use of multisampled depth and stencil buffers 63 when performing multisampled rendering to a texture, the extension 129 sample counts for multisampled rendering, the actual number of samples 160 enables multisampled rendering into the images of a texture object. 174 sample counts for multisampled rendering, the actual number of samples [all …]
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D | EXT_framebuffer_multisample.txt | 107 resolve from traditional multisampled rendering, and allowed the 119 explicit resolve to serialize access to the multisampled contents 249 different sample counts for multisampled rendering, the actual 356 would not be required to support multisampled rendering, except for 432 operation may be generally useful for non-multisampled 433 rendering, but is pretty much required for multisampled 521 a single sampled format if they asked for a multisampled 567 perform multisampled rendering. However, you can't copy or 568 read from a multisampled renderbuffer using {Read|Copy}Pixels 570 is no way to actually use the results of multisampled rendering
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | BindGroupLayout.cpp | 112 texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D, in ValidateBindGroupLayoutEntry() 201 a.texture.multisampled != b.texture.multisampled; in operator !=() 312 if (aInfo.texture.multisampled != bInfo.texture.multisampled) { in SortBindingsCompare() 313 return aInfo.texture.multisampled < bInfo.texture.multisampled; in SortBindingsCompare() 456 info.texture.multisampled, info.storageTexture.access, in ComputeContentHash()
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D | PipelineLayout.cpp | 139 modifiedEntry->texture.multisampled == mergedEntry.texture.multisampled; in CreateDefault() 215 entry.texture.multisampled = shaderBinding.texture.multisampled; in CreateDefault()
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/third_party/skia/third_party/externals/tint/src/sem/ |
D | function.cc | 171 bool multisampled) const { in TransitivelyReferencedSampledTextureVariablesImpl() 184 if ((multisampled && !is_multisampled) || (!multisampled && !is_sampled)) { in TransitivelyReferencedSampledTextureVariablesImpl()
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/third_party/skia/third_party/externals/spirv-tools/source/val/ |
D | validate_image.cpp | 85 uint32_t multisampled = 0; member 115 info->multisampled = inst->word(6); in GetImageTypeInfo() 279 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands() 523 if (info.multisampled == 0) { in ValidateImageOperands() 555 if (info.multisampled != 0) { in ValidateImageOperands() 647 if (info.multisampled != 0) { in ValidateImageCommon() 680 if (info.multisampled == 1 && in ValidateImageCommon() 830 if (info.multisampled > 1) { in ValidateTypeImage() 832 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage() 836 if (info.multisampled != 0) { in ValidateTypeImage() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/ |
D | validate_image.cpp | 85 uint32_t multisampled = 0; member 115 info->multisampled = inst->word(6); in GetImageTypeInfo() 279 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands() 523 if (info.multisampled == 0) { in ValidateImageOperands() 555 if (info.multisampled != 0) { in ValidateImageOperands() 647 if (info.multisampled != 0) { in ValidateImageCommon() 680 if (info.multisampled == 1 && in ValidateImageCommon() 830 if (info.multisampled > 1) { in ValidateTypeImage() 832 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage() 836 if (info.multisampled != 0) { in ValidateTypeImage() [all …]
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/third_party/spirv-tools/source/val/ |
D | validate_image.cpp | 80 uint32_t multisampled = 0; member 110 info->multisampled = inst->word(6); in GetImageTypeInfo() 274 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands() 516 if (info.multisampled == 0) { in ValidateImageOperands() 548 if (info.multisampled != 0) { in ValidateImageOperands() 636 if (info.multisampled != 0) { in ValidateImageCommon() 669 if (info.multisampled == 1 && in ValidateImageCommon() 819 if (info.multisampled > 1) { in ValidateTypeImage() 821 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage() 825 if (info.multisampled != 0) { in ValidateTypeImage() [all …]
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/third_party/mesa3d/docs/isl/ |
D | units.rst | 45 surface. For multisampled surfaces, a pixel may contain one or more samples. 50 The next unit in ISL's repertoire is **samples**. In a multisampled surface, 67 surface memory. For multisampled textures, an element is equal to a single 71 regardless of whether or not the surface is multisampled; for multisampled
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
D | EGL_KHR_gl_image.txt | 260 complete, nonzero, non-multisampled GL_RENDERBUFFER (or equivalent in 287 multisampled renderbuffer object, the error EGL_BAD_PARAMETER is 382 6. Can an EGLImage be created from a multisampled GL image? 384 RESOLVED: NO. Attempting to create an EGLImage from a multisampled 386 multisampled OpenGL texture image is not possible because none of 387 the multisampled <target>s are supported. 402 renderbuffer <target> and passing a multisampled renderbuffer object. 403 Add issue 6 describing lack of support for multisampled EGLImages (Bug
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/third_party/EGL/extensions/KHR/ |
D | EGL_KHR_gl_image.txt | 260 complete, nonzero, non-multisampled GL_RENDERBUFFER (or equivalent in 287 multisampled renderbuffer object, the error EGL_BAD_PARAMETER is 382 6. Can an EGLImage be created from a multisampled GL image? 384 RESOLVED: NO. Attempting to create an EGLImage from a multisampled 386 multisampled OpenGL texture image is not possible because none of 387 the multisampled <target>s are supported. 402 renderbuffer <target> and passing a multisampled renderbuffer object. 403 Add issue 6 describing lack of support for multisampled EGLImages (Bug
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/third_party/mesa3d/src/intel/isl/ |
D | README | 78 For a multisampled surface, this unit has the obvious meaning. 79 A singlesampled surface, from ISL's perspective, is simply a multisampled 107 type multisampled surfaces, an element is a sample.
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/third_party/vk-gl-cts/external/openglcts/docs/specs/ |
D | CTS_ARB_fragment_shader_interlock.txt | 71 In case of sample_interlock_* qualifier multisampled texture has to be 96 In case of sample_interlock_* qualifier multisampled texture has to be
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_input_attachments.c | 91 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in try_lower_input_load() local 106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); in try_lower_input_load()
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/third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/ |
D | INTEL_framebuffer_CMAA.txt | 91 buffers is multisampled. 127 3. What happens if CMAA post processing is requested for the multisampled
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/third_party/openGLES/extensions/INTEL/ |
D | INTEL_framebuffer_CMAA.txt | 91 buffers is multisampled. 127 3. What happens if CMAA post processing is requested for the multisampled
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_framebuffer_multisample.txt | 181 different sample counts for multisampled rendering, the actual 258 multisampled.") 261 draw buffers are multisampled, and SAMPLE_BUFFERS for the read and 267 buffer is multisampled, and the formats of the read and draw 273 would not be required to support multisampled rendering, except for
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/third_party/openGLES/extensions/NV/ |
D | NV_framebuffer_multisample.txt | 181 different sample counts for multisampled rendering, the actual 258 multisampled.") 261 draw buffers are multisampled, and SAMPLE_BUFFERS for the read and 267 buffer is multisampled, and the formats of the read and draw 273 would not be required to support multisampled rendering, except for
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