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Searched refs:multisampled (Results 1 – 25 of 165) sorted by relevance

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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/
DBindGroupLayout.cpp61 if (binding.multisampled) { in ValidateBindGroupLayoutDescriptor()
74 HashCombine(&hash, info.dynamic, info.multisampled); in HashBindingInfo()
85 if (a.mask != b.mask || a.dynamic != b.dynamic || a.multisampled != b.multisampled) { in operator ==()
118 mBindingInfo.multisampled.set(index, binding.multisampled); in BindGroupLayoutBase()
DBindGroupLayout.h46 std::bitset<kMaxBindingsPerGroup> multisampled; member
/third_party/openGLES/extensions/IMG/
DIMG_multisampled_render_to_texture.txt33 This extension introduces functionality to perform multisampled
38 capable of performing multisampled rendering by storing
48 multisampled rendering to that texture level.
52 multisampled color data is performed. After such a resolve, the
53 multisampled color data is discarded.
55 In order to allow the use of multisampled depth and stencil buffers
56 when performing multisampled rendering to a texture, the extension
122 sample counts for multisampled rendering, the actual number of samples
146 enables multisampled rendering into the images of a texture object.
157 sample counts for multisampled rendering, the actual number of samples
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/IMG/
DIMG_multisampled_render_to_texture.txt33 This extension introduces functionality to perform multisampled
38 capable of performing multisampled rendering by storing
48 multisampled rendering to that texture level.
52 multisampled color data is performed. After such a resolve, the
53 multisampled color data is discarded.
55 In order to allow the use of multisampled depth and stencil buffers
56 when performing multisampled rendering to a texture, the extension
122 sample counts for multisampled rendering, the actual number of samples
146 enables multisampled rendering into the images of a texture object.
157 sample counts for multisampled rendering, the actual number of samples
[all …]
/third_party/openGLES/extensions/EXT/
DEXT_multisampled_render_to_texture.txt40 This extension introduces functionality to perform multisampled
45 capable of performing multisampled rendering by storing
55 multisampled rendering to that texture level.
59 multisampled color data may be performed. After such a resolve, the
60 multisampled color data is discarded.
62 In order to allow the use of multisampled depth and stencil buffers
63 when performing multisampled rendering to a texture, the extension
129 sample counts for multisampled rendering, the actual number of samples
160 enables multisampled rendering into the images of a texture object.
174 sample counts for multisampled rendering, the actual number of samples
[all …]
DEXT_multiview_texture_multisample.txt60 multisampled rendering to non-multisample texture types, such as
90 array texture" to explicitly allow rendering to multisampled textures.
164 OpenGL ES 3.1 and core OpenGL) and "multisampled" bindings of non-multisample
DEXT_framebuffer_multisample.txt107 resolve from traditional multisampled rendering, and allowed the
119 explicit resolve to serialize access to the multisampled contents
249 different sample counts for multisampled rendering, the actual
356 would not be required to support multisampled rendering, except for
432 operation may be generally useful for non-multisampled
433 rendering, but is pretty much required for multisampled
521 a single sampled format if they asked for a multisampled
567 perform multisampled rendering. However, you can't copy or
568 read from a multisampled renderbuffer using {Read|Copy}Pixels
570 is no way to actually use the results of multisampled rendering
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_multisampled_render_to_texture.txt40 This extension introduces functionality to perform multisampled
45 capable of performing multisampled rendering by storing
55 multisampled rendering to that texture level.
59 multisampled color data may be performed. After such a resolve, the
60 multisampled color data is discarded.
62 In order to allow the use of multisampled depth and stencil buffers
63 when performing multisampled rendering to a texture, the extension
129 sample counts for multisampled rendering, the actual number of samples
160 enables multisampled rendering into the images of a texture object.
174 sample counts for multisampled rendering, the actual number of samples
[all …]
DEXT_framebuffer_multisample.txt107 resolve from traditional multisampled rendering, and allowed the
119 explicit resolve to serialize access to the multisampled contents
249 different sample counts for multisampled rendering, the actual
356 would not be required to support multisampled rendering, except for
432 operation may be generally useful for non-multisampled
433 rendering, but is pretty much required for multisampled
521 a single sampled format if they asked for a multisampled
567 perform multisampled rendering. However, you can't copy or
568 read from a multisampled renderbuffer using {Read|Copy}Pixels
570 is no way to actually use the results of multisampled rendering
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DBindGroupLayout.cpp112 texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D, in ValidateBindGroupLayoutEntry()
201 a.texture.multisampled != b.texture.multisampled; in operator !=()
312 if (aInfo.texture.multisampled != bInfo.texture.multisampled) { in SortBindingsCompare()
313 return aInfo.texture.multisampled < bInfo.texture.multisampled; in SortBindingsCompare()
456 info.texture.multisampled, info.storageTexture.access, in ComputeContentHash()
DPipelineLayout.cpp139 modifiedEntry->texture.multisampled == mergedEntry.texture.multisampled; in CreateDefault()
215 entry.texture.multisampled = shaderBinding.texture.multisampled; in CreateDefault()
/third_party/skia/third_party/externals/tint/src/sem/
Dfunction.cc171 bool multisampled) const { in TransitivelyReferencedSampledTextureVariablesImpl()
184 if ((multisampled && !is_multisampled) || (!multisampled && !is_sampled)) { in TransitivelyReferencedSampledTextureVariablesImpl()
/third_party/skia/third_party/externals/spirv-tools/source/val/
Dvalidate_image.cpp85 uint32_t multisampled = 0; member
115 info->multisampled = inst->word(6); in GetImageTypeInfo()
279 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands()
523 if (info.multisampled == 0) { in ValidateImageOperands()
555 if (info.multisampled != 0) { in ValidateImageOperands()
647 if (info.multisampled != 0) { in ValidateImageCommon()
680 if (info.multisampled == 1 && in ValidateImageCommon()
830 if (info.multisampled > 1) { in ValidateTypeImage()
832 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage()
836 if (info.multisampled != 0) { in ValidateTypeImage()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_image.cpp85 uint32_t multisampled = 0; member
115 info->multisampled = inst->word(6); in GetImageTypeInfo()
279 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands()
523 if (info.multisampled == 0) { in ValidateImageOperands()
555 if (info.multisampled != 0) { in ValidateImageOperands()
647 if (info.multisampled != 0) { in ValidateImageCommon()
680 if (info.multisampled == 1 && in ValidateImageCommon()
830 if (info.multisampled > 1) { in ValidateTypeImage()
832 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage()
836 if (info.multisampled != 0) { in ValidateTypeImage()
[all …]
/third_party/spirv-tools/source/val/
Dvalidate_image.cpp80 uint32_t multisampled = 0; member
110 info->multisampled = inst->word(6); in GetImageTypeInfo()
274 if (info.multisampled & (0 == (mask & SpvImageOperandsSampleMask))) { in ValidateImageOperands()
516 if (info.multisampled == 0) { in ValidateImageOperands()
548 if (info.multisampled != 0) { in ValidateImageOperands()
636 if (info.multisampled != 0) { in ValidateImageCommon()
669 if (info.multisampled == 1 && in ValidateImageCommon()
819 if (info.multisampled > 1) { in ValidateTypeImage()
821 << "Invalid MS " << info.multisampled << " (must be 0 or 1)"; in ValidateTypeImage()
825 if (info.multisampled != 0) { in ValidateTypeImage()
[all …]
/third_party/mesa3d/docs/isl/
Dunits.rst45 surface. For multisampled surfaces, a pixel may contain one or more samples.
50 The next unit in ISL's repertoire is **samples**. In a multisampled surface,
67 surface memory. For multisampled textures, an element is equal to a single
71 regardless of whether or not the surface is multisampled; for multisampled
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_gl_image.txt260 complete, nonzero, non-multisampled GL_RENDERBUFFER (or equivalent in
287 multisampled renderbuffer object, the error EGL_BAD_PARAMETER is
382 6. Can an EGLImage be created from a multisampled GL image?
384 RESOLVED: NO. Attempting to create an EGLImage from a multisampled
386 multisampled OpenGL texture image is not possible because none of
387 the multisampled <target>s are supported.
402 renderbuffer <target> and passing a multisampled renderbuffer object.
403 Add issue 6 describing lack of support for multisampled EGLImages (Bug
/third_party/EGL/extensions/KHR/
DEGL_KHR_gl_image.txt260 complete, nonzero, non-multisampled GL_RENDERBUFFER (or equivalent in
287 multisampled renderbuffer object, the error EGL_BAD_PARAMETER is
382 6. Can an EGLImage be created from a multisampled GL image?
384 RESOLVED: NO. Attempting to create an EGLImage from a multisampled
386 multisampled OpenGL texture image is not possible because none of
387 the multisampled <target>s are supported.
402 renderbuffer <target> and passing a multisampled renderbuffer object.
403 Add issue 6 describing lack of support for multisampled EGLImages (Bug
/third_party/mesa3d/src/intel/isl/
DREADME78 For a multisampled surface, this unit has the obvious meaning.
79 A singlesampled surface, from ISL's perspective, is simply a multisampled
107 type multisampled surfaces, an element is a sample.
/third_party/vk-gl-cts/external/openglcts/docs/specs/
DCTS_ARB_fragment_shader_interlock.txt71 In case of sample_interlock_* qualifier multisampled texture has to be
96 In case of sample_interlock_* qualifier multisampled texture has to be
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_input_attachments.c91 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in try_lower_input_load() local
106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); in try_lower_input_load()
/third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/
DINTEL_framebuffer_CMAA.txt91 buffers is multisampled.
127 3. What happens if CMAA post processing is requested for the multisampled
/third_party/openGLES/extensions/INTEL/
DINTEL_framebuffer_CMAA.txt91 buffers is multisampled.
127 3. What happens if CMAA post processing is requested for the multisampled
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_framebuffer_multisample.txt181 different sample counts for multisampled rendering, the actual
258 multisampled.")
261 draw buffers are multisampled, and SAMPLE_BUFFERS for the read and
267 buffer is multisampled, and the formats of the read and draw
273 would not be required to support multisampled rendering, except for
/third_party/openGLES/extensions/NV/
DNV_framebuffer_multisample.txt181 different sample counts for multisampled rendering, the actual
258 multisampled.")
261 draw buffers are multisampled, and SAMPLE_BUFFERS for the read and
267 buffer is multisampled, and the formats of the read and draw
273 would not be required to support multisampled rendering, except for

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