Home
last modified time | relevance | path

Searched refs:must_be_shader_input (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlower_named_interface_blocks.cpp259 val->variable_referenced()->data.must_be_shader_input = 1; in visit_leave()
Dlink_varyings.cpp1976 consumer_var->data.must_be_shader_input) { in record()
1977 producer_var->data.must_be_shader_input = 1; in record()
2086 if (var->data.must_be_shader_input || in assign_locations()
2113 var->data.must_be_shader_input) { in assign_locations()
2291 (var->data.must_be_shader_input << 6); in compute_packing_class()
Dlower_packed_varyings.cpp789 if (var->data.explicit_location || var->data.must_be_shader_input) in needs_lowering()
Dast_function.cpp251 if (formal->data.must_be_shader_input) { in verify_parameter_modes()
286 var->data.must_be_shader_input = 1; in verify_parameter_modes()
Dir.h828 unsigned must_be_shader_input:1; member
Dir.cpp2038 this->data.must_be_shader_input = false; in ir_variable()
Dbuiltin_functions.cpp7176 interpolant->data.must_be_shader_input = 1; in _interpolateAtCentroid()
7188 interpolant->data.must_be_shader_input = 1; in _interpolateAtOffset()
7201 interpolant->data.must_be_shader_input = 1; in _interpolateAtSample()