Searched refs:nQuad (Results 1 – 1 of 1) sorted by relevance
571 for (unsigned int nQuad = 0; nQuad < (nTriangles / nTrianglesPerQuad); ++nQuad) in createGridTriangles() local573 unsigned int quadTLX = (nQuad) % m_grid_granulity; in createGridTriangles()574 unsigned int quadTLY = (nQuad) / m_grid_granulity; in createGridTriangles()587 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_x = pointTL; in createGridTriangles()588 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_x_adjacent = pointTR; in createGridTriangles()589 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y = pointBR; in createGridTriangles()590 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y_adjacent = pointBL; in createGridTriangles()591 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z = pointBL; in createGridTriangles()592 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z_adjacent = pointBR; in createGridTriangles()594 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_x = pointTL; in createGridTriangles()[all …]