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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacencyTests.cpp571 for (unsigned int nQuad = 0; nQuad < (nTriangles / nTrianglesPerQuad); ++nQuad) in createGridTriangles() local
573 unsigned int quadTLX = (nQuad) % m_grid_granulity; in createGridTriangles()
574 unsigned int quadTLY = (nQuad) / m_grid_granulity; in createGridTriangles()
587 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_x = pointTL; in createGridTriangles()
588 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_x_adjacent = pointTR; in createGridTriangles()
589 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y = pointBR; in createGridTriangles()
590 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y_adjacent = pointBL; in createGridTriangles()
591 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z = pointBL; in createGridTriangles()
592 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z_adjacent = pointBR; in createGridTriangles()
594 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_x = pointTL; in createGridTriangles()
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