Searched refs:n_max_geometry_uniform_components (Results 1 – 1 of 1) sorted by relevance
465 glw::GLint n_max_geometry_uniform_components = 0; in iterate() local475 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_COMPONENTS, &n_max_geometry_uniform_components); in iterate()480 …eometry_uniform_blocks * n_max_geometry_uniform_block_size / 4 + n_max_geometry_uniform_components; in iterate()