Searched refs:n_shader_bodies (Results 1 – 1 of 1) sorted by relevance
822 static const glw::GLuint n_shader_bodies = sizeof(shader_bodies) / sizeof(shader_bodies[0]); in iterate() local827 for (glw::GLuint n_shader_body = 0; n_shader_body < n_shader_bodies; ++n_shader_body) in iterate()