Searched refs:n_to_id (Results 1 – 2 of 2) sorted by relevance
1026 for (unsigned int n_to_id = 0; n_to_id < n_to_ids; ++n_to_id) in setUpFunctionalTestObjects() local1028 gl.bindTexture(GL_TEXTURE_2D, to_ids[n_to_id]); in setUpFunctionalTestObjects()
500 for (glw::GLuint n_to_id = 0; n_to_id < 2; /* CS, FBO */ ++n_to_id) in iterate() local502 gl.bindTexture(GL_TEXTURE_2D, (n_to_id == 0) ? m_cs_to_id : m_fbo_draw_to_id); in iterate()