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Searched refs:n_triangle (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp260 …for (unsigned int n_triangle = 0; n_triangle < base_run.n_vertices / 3 /* vertices per triangle */… in iterate() local
265 * n_triangle; in iterate()
619 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate() local
622 n_triangle * 3 /* vertices */ in iterate()
767 for (unsigned int n_triangle = 0; n_triangle < run.n_vertices / 3; ++n_triangle) in iterate() local
772 * n_triangle; in iterate()
856 for (unsigned int n_triangle = 0; n_triangle < run.n_vertices / 3; ++n_triangle) in iterate() local
859 (const float*)(&run.set1_data[0]) + 3 /* vertices */ * 3 /* components */ * n_triangle; in iterate()
DesextcTessellationShaderTriangles.cpp733 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate() local
736 n_triangle * 3 /* vertices */ in iterate()
739 n_triangle * 3 /* vertices */ in iterate()
879 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate() local
882 n_triangle * 3 /* vertices */ in iterate()
885 n_triangle * 3 /* vertices */ in iterate()
DesextcTessellationShaderInvariance.cpp2817 …for (unsigned int n_triangle = 0; n_triangle < vertex_data_n_vertices / 3 /* vertices per triangle… in isTriangleDefinedInVertexDataSet() local
2820 n_triangle * 3 * /* vertices per triangle */ in isTriangleDefinedInVertexDataSet()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp5831 for (unsigned int n_triangle = 0; n_triangle < 8 /* triangles */; ++n_triangle) in verify() local
5838 switch (n_triangle / 2) in verify()
5952 if (n_triangle % 2 == 0) in verify()
5960 expected_sample_color_vertex_id = 3 /* vertices per triangle */ * (n_triangle / 2) + 0; in verify()
5981 switch (n_triangle) in verify()
6042 expected_sample_color_vertex_id = 3 /* vertices per triangle */ * (n_triangle / 2) + 2; in verify()
6049 expected_sample_color_vertex_id = 2 + n_triangle / 2; in verify()
6059 switch (n_triangle) in verify()
6152 if (n_triangle % 2 == 1) in verify()