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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp627 for (int n_triangle_b = 0; n_triangle_b < n_triangles; ++n_triangle_b) in iterate() local
629 if (!triangleMatched[n_triangle_b]) in iterate()
632 n_triangle_b * 3 /* vertices */ in iterate()
637 triangleMatched[n_triangle_b] = true; in iterate()