Searched refs:need_zero_one_depth_range (Results 1 – 2 of 2) sorted by relevance
602 bool need_zero_one_depth_range = d3d12_need_zero_one_depth_range(ctx); in d3d12_draw_vbo() local603 if (need_zero_one_depth_range != ctx->need_zero_one_depth_range) { in d3d12_draw_vbo()605 ctx->need_zero_one_depth_range = need_zero_one_depth_range; in d3d12_draw_vbo()609 if (ctx->need_zero_one_depth_range) { in d3d12_draw_vbo()
168 bool need_zero_one_depth_range; member