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Searched refs:needs_edge_flag (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_passthrough_edgeflags.c101 shader->info.vs.needs_edge_flag = true; in nir_lower_passthrough_edgeflags()
/third_party/mesa3d/src/compiler/
Dshader_info.h304 bool needs_edge_flag:1; member
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_context.h321 bool needs_edge_flag; member
Dcrocus_program.c1327 ice->state.vs_needs_edge_flag != ish->needs_edge_flag || in crocus_update_compiled_vs()
1336 ice->state.vs_needs_edge_flag = ish->needs_edge_flag; in crocus_update_compiled_vs()
2680 NIR_PASS(ish->needs_edge_flag, nir, crocus_fix_edge_flags); in crocus_create_uncompiled_shader()
2682 ish->needs_edge_flag = false; in crocus_create_uncompiled_shader()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_program.c2823 ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag) { in iris_bind_vs_state()
2831 ice->state.vs_needs_edge_flag = info->vs.needs_edge_flag; in iris_bind_vs_state()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst1832 - iris: Eliminate iris_uncompiled_shader::needs_edge_flag