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Searched refs:needs_format_emulation (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_pipeline_state.h43 unsigned needs_format_emulation:1; member
Dd3d12_compiler.cpp145 if (key->vs.needs_format_emulation) in compile_nir()
630 if (expect->vs.needs_format_emulation != have->vs.needs_format_emulation) in d3d12_compare_shader_keys()
633 if (expect->vs.needs_format_emulation) { in d3d12_compare_shader_keys()
772 key->vs.needs_format_emulation = sel_ctx->ctx->gfx_pipeline_state.ves->needs_format_emulation; in d3d12_fill_shader_key()
773 if (key->vs.needs_format_emulation) { in d3d12_fill_shader_key()
Dd3d12_compiler.h86 unsigned needs_format_emulation:1; member
Dd3d12_context.cpp108 cso->needs_format_emulation |= needs_emulation; in d3d12_create_vertex_elements_state()