Searched refs:newResourceState (Results 1 – 4 of 4) sorted by relevance
14 D3D12_RESOURCE_STATES newResourceState, in setResourceState() argument17 if (newResourceState == currentResourceState) { in setResourceState()25 barrier.StateAfter = newResourceState; in setResourceState()28 this->updateResourceState(newResourceState); in setResourceState()
96 D3D12_RESOURCE_STATES newResourceState) { in setResourceState() argument97 if (newResourceState == fResourceState || in setResourceState()100 SkToBool(newResourceState | fResourceState))) { in setResourceState()108 barrier.StateAfter = newResourceState; in setResourceState()112 fResourceState = newResourceState; in setResourceState()
29 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState);
54 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState,