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Searched refs:newResourceState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureResource.cpp14 D3D12_RESOURCE_STATES newResourceState, in setResourceState() argument
17 if (newResourceState == currentResourceState) { in setResourceState()
25 barrier.StateAfter = newResourceState; in setResourceState()
28 this->updateResourceState(newResourceState); in setResourceState()
DGrD3DBuffer.cpp96 D3D12_RESOURCE_STATES newResourceState) { in setResourceState() argument
97 if (newResourceState == fResourceState || in setResourceState()
100 SkToBool(newResourceState | fResourceState))) { in setResourceState()
108 barrier.StateAfter = newResourceState; in setResourceState()
112 fResourceState = newResourceState; in setResourceState()
DGrD3DBuffer.h29 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState);
DGrD3DTextureResource.h54 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState,