Searched refs:new_a (Results 1 – 7 of 7) sorted by relevance
/third_party/gstreamer/gstplugins_bad/gst/dvbsubenc/libimagequant/ |
D | mediancut.c | 534 double r = 0, g = 0, b = 0, a = 0, new_a = 0, sum = 0; in averagepixels() local 540 new_a += px.a * achv[i].adjusted_weight; in averagepixels() 549 new_a /= sum; in averagepixels() 552 if (new_a >= min_opaque_val && maxa >= (255.0 / 256.0)) in averagepixels() 553 new_a = 1; in averagepixels() 580 r += px.r * new_a * weight; in averagepixels() 581 g += px.g * new_a * weight; in averagepixels() 582 b += px.b * new_a * weight; in averagepixels() 583 a += new_a * weight; in averagepixels()
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/third_party/glib/glib/tests/ |
D | mem-overflow.c | 62 MEM_OVERFLOW_TEST (new_a, p = g_new (X, a)) 163 CHECK_SUBPROCESS_FAIL (new_a); in mem_overflow()
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/third_party/boost/tools/build/src/tools/ |
D | stage.py | 205 new_a = virtual_target.NonScanningAction([source], "common.copy", ps) 220 return virtual_target.FileTarget(name, source.type(), project, new_a, exact=True)
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/third_party/skia/third_party/externals/tint/src/ |
D | clone_context_test.cc | 779 Symbol new_a = ctx.Clone(old_a); in TEST_F() local 786 EXPECT_EQ(cloned.Symbols().NameFor(new_a), "tint_symbol_1"); in TEST_F() 807 Symbol new_a = ctx.Clone(old_a); in TEST_F() local 814 EXPECT_EQ(cloned.Symbols().NameFor(new_a), "a_1"); in TEST_F() 835 Symbol new_a = ctx.Clone(old_a); in TEST_F() local 842 EXPECT_EQ(cloned.Symbols().NameFor(new_a), "a"); in TEST_F()
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/third_party/python/Lib/test/ |
D | test_memoryview.py | 488 new_a = array.array('i', range(9, -1, -1)) 489 m[:] = new_a 490 self.assertEqual(a, new_a)
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/third_party/flutter/skia/third_party/externals/imgui/docs/ |
D | CHANGELOG.txt | 1014 float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)); 1015 float k = title_bg_col.w / new_a; 1016 …y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a);
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/third_party/skia/third_party/externals/imgui/docs/ |
D | CHANGELOG.txt | 2693 float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)); 2694 float k = title_bg_col.w / new_a; 2695 …y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a);
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