Searched refs:new_gp (Results 1 – 1 of 1) sorted by relevance
79 struct gl_program *new_gp = ctx->GeometryProgram._Current; in check_program_state() local108 if (unlikely(new_gp != &old_gp->Base)) { in check_program_state()111 if (new_gp) in check_program_state()112 dirty |= st_program(new_gp)->affected_states; in check_program_state()125 struct gl_program *last_prim_shader = new_gp ? new_gp : in check_program_state()