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Searched refs:next_ccw (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrQuadUtils.cpp36 static AI skvx::Vec<4, T> next_ccw(const skvx::Vec<4, T>& v) { in next_ccw() function
61 *c1 = if_then_else(bad, next_ccw(*c1), *c1); in correct_bad_coords()
62 *c2 = if_then_else(bad, next_ccw(*c2), *c2); in correct_bad_coords()
64 *c3 = if_then_else(bad, next_ccw(*c3), *c3); in correct_bad_coords()
335 V4f t = (SkPathPriv::kW0PlaneDistance - ws) / (next_ccw(ws) - ws); in projectedBounds()
336 x2d = (t * next_ccw(xs) + (1.f - t) * xs) / SkPathPriv::kW0PlaneDistance; in projectedBounds()
337 y2d = (t * next_ccw(ys) + (1.f - t) * ys) / SkPathPriv::kW0PlaneDistance; in projectedBounds()
339 clipW = clipW ^ (next_ccw(ws) < SkPathPriv::kW0PlaneDistance); in projectedBounds()
427 V4f t = (SkPathPriv::kW0PlaneDistance - v.fW) / (next_ccw(v.fW) - v.fW); in ClipToW0()
430 clip.fX = (t * next_ccw(v.fX) + (1.f - t) * v.fX); in ClipToW0()
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