Searched refs:next_variant (Results 1 – 8 of 8) sorted by relevance
171 struct r600_pipe_shader *next_variant; member
892 struct r600_pipe_shader *p = sel->current, *c = p->next_variant; in r600_shader_select()896 c = c->next_variant; in r600_shader_select()900 p->next_variant = c->next_variant; in r600_shader_select()934 shader->next_variant = sel->current; in r600_shader_select()1124 c = p->next_variant; in r600_delete_shader_selector()
149 struct d3d12_shader *next_variant; member
370 shader = shader->next_variant; in d3d12_gfx_pipeline_state_cache_invalidate_shader()
800 variant = variant->next_variant) { in select_shader_variant()910 new_variant->next_variant = sel->first; in select_shader_variant()1142 shader = shader->next_variant; in d3d12_shader_free()
1035 iter = iter->next_variant; in delete_shader()
771 struct si_shader *next_variant; member
2365 for (iter = sel->first_variant; iter; iter = iter->next_variant) { in si_shader_select_with_key()2519 sel->last_variant->next_variant = shader; in si_shader_select_with_key()2543 sel->last_variant->next_variant = shader; in si_shader_select_with_key()3496 c = p->next_variant; in si_destroy_shader_selector()