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Searched refs:nir_foreach_shader_in_variable (Results 1 – 25 of 35) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
Dnir_lower_flatshade.c45 nir_foreach_shader_in_variable(var, shader) { in nir_lower_flatshade()
Dnir_linking_helpers.c199 nir_foreach_shader_in_variable(var, consumer) { in nir_remove_unused_varyings()
940 nir_foreach_shader_in_variable(var, consumer) { in nir_link_xfb_varyings()
974 nir_foreach_shader_in_variable(var, consumer) { in get_matching_input_var()
1605 nir_foreach_shader_in_variable(variable, consumer) { in nir_assign_linked_io_var_locations()
1627 nir_foreach_shader_in_variable(variable, consumer) { in nir_assign_linked_io_var_locations()
Dnir_lower_two_sided_color.c97 nir_foreach_shader_in_variable(var, state->shader) { in setup_inputs()
Dnir_lower_drawpixels.c48 nir_foreach_shader_in_variable(var, state->shader) { in get_texcoord()
Dnir_lower_clip.c456 nir_foreach_shader_in_variable(var, shader) { in fs_has_clip_dist_input_var()
Dnir_gather_info.c930 nir_foreach_shader_in_variable(var, shader) { in nir_shader_gather_info()
Dnir.c2535 nir_foreach_shader_in_variable(var, shader) { in nir_remap_dual_slot_attributes()
2542 nir_foreach_shader_in_variable(var, shader) { in nir_remap_dual_slot_attributes()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_draw_helpers.c52 nir_foreach_shader_in_variable(var, b->shader) { in load_frag_coord()
216 nir_foreach_shader_in_variable(var, shader) { in nir_lower_aaline_fs()
338 nir_foreach_shader_in_variable(var, shader) { in nir_lower_aapoint_fs()
Dnir_to_tgsi_info.c497 nir_foreach_shader_in_variable(variable, nir) { in nir_tgsi_scan_shader()
583 nir_foreach_shader_in_variable(var, nir) { in nir_tgsi_scan_shader()
Dnir_to_tgsi.c317 nir_foreach_shader_in_variable(var, c->s) { in ntt_setup_inputs()
327 nir_foreach_shader_in_variable(var, c->s) { in ntt_setup_inputs()
/third_party/mesa3d/src/amd/
D.clang-format50 - nir_foreach_shader_in_variable
/third_party/mesa3d/src/intel/compiler/
Dbrw_interpolation_map.c78 nir_foreach_shader_in_variable(var, nir) { in brw_setup_vue_interpolation()
Dbrw_nir.c167 nir_foreach_shader_in_variable(var, nir) in brw_nir_lower_vs_inputs()
300 nir_foreach_shader_in_variable(var, nir) in brw_nir_lower_vue_inputs()
352 nir_foreach_shader_in_variable(var, nir) in brw_nir_lower_tes_inputs()
419 nir_foreach_shader_in_variable(var, nir) { in brw_nir_lower_fs_inputs()
/third_party/mesa3d/src/gallium/drivers/i915/
D.clang-format54 - nir_foreach_shader_in_variable
/third_party/mesa3d/src/freedreno/
D.clang-format67 - nir_foreach_shader_in_variable
/third_party/mesa3d/src/gallium/drivers/freedreno/
D.clang-format67 - nir_foreach_shader_in_variable
/third_party/mesa3d/src/amd/compiler/
D.clang-format56 - nir_foreach_shader_in_variable
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_nir.c504 nir_foreach_shader_in_variable (var, ctx->nir) { in load_input()
1144 nir_foreach_shader_in_variable (in, ctx->nir) in ir2_nir_compile()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c1094 nir_foreach_shader_in_variable(var, s) { in etna_compile_shader_nir()
1103 nir_foreach_shader_in_variable(var, s) { in etna_compile_shader_nir()
/third_party/mesa3d/src/asahi/compiler/
Dagx_compile.c1322 nir_foreach_shader_in_variable(var, nir) { in agx_remap_varyings_fs()
1337 nir_foreach_shader_in_variable(var, nir) { in agx_remap_varyings_fs()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir.c577 nir_foreach_shader_in_variable (var, nir) { in ir3_nir_lower_view_layer_id()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_info.c629 nir_foreach_shader_in_variable (variable, nir) in radv_nir_shader_info_pass()
/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c1954 nir_foreach_shader_in_variable(var, c->s) { in ntq_setup_vs_inputs()
2038 nir_foreach_shader_in_variable(var, c->s) { in program_reads_point_coord()
2054 nir_foreach_shader_in_variable(var, c->s) { in ntq_setup_gs_inputs()
2099 nir_foreach_shader_in_variable(var, c->s) { in ntq_setup_fs_inputs()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c647 nir_foreach_shader_in_variable(var, nir) { in lvp_shader_compile_to_ir()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c1568 nir_foreach_shader_in_variable(var, c->s) in ntq_setup_inputs()
1574 nir_foreach_shader_in_variable(var, c->s) in ntq_setup_inputs()

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