Searched refs:nir_shader_add_variable (Results 1 – 18 of 18) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_io_to_scalar.c | 207 nir_shader_add_variable(b->shader, chan_var); in lower_load_to_scalar_early() 265 nir_shader_add_variable(b->shader, chan_var); in lower_store_output_to_scalar_early()
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D | nir_inline_functions.c | 71 nir_shader_add_variable(b->shader, nvar); in nir_inline_function_impl()
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D | nir_lower_io_to_vector.c | 277 nir_shader_add_variable(shader, var); in create_new_io_vars() 306 nir_shader_add_variable(shader, var); in create_new_io_vars()
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D | nir_lower_clip.c | 68 nir_shader_add_variable(shader, var); in create_clipdist_var()
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D | nir_lower_io_arrays_to_elements.c | 162 nir_shader_add_variable(b->shader, element); in lower_array()
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D | nir.c | 180 nir_shader_add_variable(nir_shader *shader, nir_variable *var) in nir_shader_add_variable() function 233 nir_shader_add_variable(shader, var); in nir_variable_create()
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D | nir_linking_helpers.c | 1154 nir_shader_add_variable(consumer, new_var); in get_uniform_var_in_consumer()
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D | nir.h | 3898 void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_compiler.c | 205 nir_shader_add_variable(b->shader, var2); in lower_64bit_vertex_attribs_instr() 479 nir_shader_add_variable(b->shader, fbfetch); in lower_fbfetch_instr() 629 nir_shader_add_variable(nir, split[i+1]); in decompose_attribs() 1288 nir_shader_add_variable(nir, bindless[binding]); in handle_bindless_var()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_nir_vectorize_vs_inputs.c | 360 nir_shader_add_variable(shader, var); in r600_create_new_io_var()
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D | sfn_nir_lower_fs_out_to_vector.cpp | 219 nir_shader_add_variable(shader, var); in create_new_io_var()
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D | sfn_nir_lower_64bit.cpp | 338 nir_shader_add_variable(b->shader, var1); in get_var_pair() 339 nir_shader_add_variable(b->shader, var2); in get_var_pair()
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/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_nir.c | 1193 nir_shader_add_variable(params->shader, new_var); in dxil_nir_split_clip_cull_distance_instr() 1413 nir_shader_add_variable(b->shader, bare_sampler); in redirect_sampler_derefs() 1438 nir_shader_add_variable(b->shader, new_var); in redirect_sampler_derefs()
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D | nir_to_dxil.c | 4836 nir_shader_add_variable(ctx->shader, ctx->system_value[sv_slot]); in append_input_or_sysvalue()
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/third_party/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 681 nir_shader_add_variable(shader, var); in visit()
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/third_party/mesa3d/src/compiler/spirv/ |
D | vtn_variables.c | 2146 nir_shader_add_variable(b->shader, var->var); in vtn_create_variable()
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D | spirv_to_nir.c | 6141 nir_shader_add_variable(b->nb.shader, in_var); in vtn_emit_kernel_entry_point_wrapper()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 466 nir_shader_add_variable(b->shader, var); in ttn_emit_declaration()
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