Home
last modified time | relevance | path

Searched refs:nir_tex_instr_create (Results 1 – 25 of 42) sorted by relevance

12

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_drawpixels.c145 tex = nir_tex_instr_create(state->shader, 3); in lower_color()
185 tex = nir_tex_instr_create(state->shader, 3); in lower_color()
204 tex = nir_tex_instr_create(state->shader, 1); in lower_color()
Dnir_lower_fb_read.c59 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in lower_fb_read()
Dnir_lower_bitmap.c94 tex = nir_tex_instr_create(shader, 3); in lower_bitmap()
Dnir_lower_readonly_images_to_tex.c124 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in lower_readonly_image_op()
Dnir_builtin_builder.c330 txs = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_size()
383 tql = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_lod()
Dnir_lower_input_attachments.c106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); in try_lower_input_load()
Dnir_lower_tex.c290 nir_tex_instr_create(b->shader, tex->num_srcs + 1); in sample_plane()
762 nir_tex_instr *txd = nir_tex_instr_create(b->shader, tex->num_srcs + 2); in lower_tex_to_txd()
798 nir_tex_instr *txl = nir_tex_instr_create(b->shader, tex->num_srcs); in lower_txb_to_txl()
1088 nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1); in lower_tg4_offsets()
1203 nir_tex_instr *fmask_fetch = nir_tex_instr_create(b->shader, tex->num_srcs - 1); in nir_lower_ms_txf_to_fragment_fetch()
/third_party/mesa3d/src/amd/vulkan/
Dradv_nir_lower_ycbcr_textures.c45 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size()
121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
Dradv_meta.c621 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core()
640 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core()
657 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core()
Dradv_meta_fmask_expand.c58 tex_instr[i] = nir_tex_instr_create(b.shader, 3); in build_fmask_expand_compute_shader()
Dradv_meta_blit.c106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader()
154 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_depth()
202 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_copy_vrs_htile.c81 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_copy_vrs_htile_shader()
Dradv_meta_bufimage.c63 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itob_compute_shader()
251 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_compute_shader()
436 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_r32g32b32_compute_shader()
584 tex_instr[i] = nir_tex_instr_create(b.shader, is_multisampled ? 4 : 3); in build_nir_itoi_compute_shader()
795 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itoi_r32g32b32_compute_shader()
Dradv_meta_resolve_cs.c160 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader()
180 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_resolve_fs.c353 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader()
373 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader()
/third_party/mesa3d/src/intel/vulkan/
Danv_nir_lower_ycbcr_textures.c47 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size()
121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_lower_tg4_to_tex.c45 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in ir3_nir_lower_tg4_to_tex_instr()
/third_party/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h41 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in blorp_nir_txf_ms_mcs()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_txf_ms.c44 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1); in vc4_nir_lower_txf_ms_instr()
/third_party/mesa3d/src/gallium/drivers/asahi/
Dagx_blit.c45 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in agx_build_reload_shader()
/third_party/mesa3d/docs/nir/
Dtex.rst45 .. doxygenfunction:: nir_tex_instr_create
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_nir_lower_int_samplers.c62 tql = nir_tex_instr_create(b->shader, num_srcs); in dx_get_texture_lod()
265 txf = nir_tex_instr_create(b->shader, num_srcs); in create_txf_from_tex()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_lower_int_cubemap_to_array.c118 array_tex = nir_tex_instr_create(b->shader, tex->num_srcs); in create_array_tex_from_cube_tex()
Dd3d12_blit.cpp680 nir_tex_instr *txs = nir_tex_instr_create(b.shader, 1); in get_stencil_resolve_fs()
703 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in get_stencil_resolve_fs()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_draw_helpers.c79 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in nir_lower_pstipple_block()

12