/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_drawpixels.c | 145 tex = nir_tex_instr_create(state->shader, 3); in lower_color() 185 tex = nir_tex_instr_create(state->shader, 3); in lower_color() 204 tex = nir_tex_instr_create(state->shader, 1); in lower_color()
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D | nir_lower_fb_read.c | 59 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in lower_fb_read()
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D | nir_lower_bitmap.c | 94 tex = nir_tex_instr_create(shader, 3); in lower_bitmap()
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D | nir_lower_readonly_images_to_tex.c | 124 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in lower_readonly_image_op()
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D | nir_builtin_builder.c | 330 txs = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_size() 383 tql = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_lod()
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D | nir_lower_input_attachments.c | 106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); in try_lower_input_load()
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D | nir_lower_tex.c | 290 nir_tex_instr_create(b->shader, tex->num_srcs + 1); in sample_plane() 762 nir_tex_instr *txd = nir_tex_instr_create(b->shader, tex->num_srcs + 2); in lower_tex_to_txd() 798 nir_tex_instr *txl = nir_tex_instr_create(b->shader, tex->num_srcs); in lower_txb_to_txl() 1088 nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1); in lower_tg4_offsets() 1203 nir_tex_instr *fmask_fetch = nir_tex_instr_create(b->shader, tex->num_srcs - 1); in nir_lower_ms_txf_to_fragment_fetch()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_nir_lower_ycbcr_textures.c | 45 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size() 121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
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D | radv_meta.c | 621 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core() 640 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core() 657 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core()
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D | radv_meta_fmask_expand.c | 58 tex_instr[i] = nir_tex_instr_create(b.shader, 3); in build_fmask_expand_compute_shader()
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D | radv_meta_blit.c | 106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader() 154 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_depth() 202 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_copy_vrs_htile.c | 81 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_copy_vrs_htile_shader()
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D | radv_meta_bufimage.c | 63 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itob_compute_shader() 251 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_compute_shader() 436 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_r32g32b32_compute_shader() 584 tex_instr[i] = nir_tex_instr_create(b.shader, is_multisampled ? 4 : 3); in build_nir_itoi_compute_shader() 795 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itoi_r32g32b32_compute_shader()
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D | radv_meta_resolve_cs.c | 160 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader() 180 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_resolve_fs.c | 353 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader() 373 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader()
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_ycbcr_textures.c | 47 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size() 121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_nir_lower_tg4_to_tex.c | 45 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in ir3_nir_lower_tg4_to_tex_instr()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 41 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in blorp_nir_txf_ms_mcs()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_txf_ms.c | 44 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1); in vc4_nir_lower_txf_ms_instr()
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/third_party/mesa3d/src/gallium/drivers/asahi/ |
D | agx_blit.c | 45 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in agx_build_reload_shader()
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/third_party/mesa3d/docs/nir/ |
D | tex.rst | 45 .. doxygenfunction:: nir_tex_instr_create
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/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_nir_lower_int_samplers.c | 62 tql = nir_tex_instr_create(b->shader, num_srcs); in dx_get_texture_lod() 265 txf = nir_tex_instr_create(b->shader, num_srcs); in create_txf_from_tex()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_lower_int_cubemap_to_array.c | 118 array_tex = nir_tex_instr_create(b->shader, tex->num_srcs); in create_array_tex_from_cube_tex()
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D | d3d12_blit.cpp | 680 nir_tex_instr *txs = nir_tex_instr_create(b.shader, 1); in get_stencil_resolve_fs() 703 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in get_stencil_resolve_fs()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 79 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in nir_lower_pstipple_block()
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