Searched refs:no_rast (Results 1 – 8 of 8) sorted by relevance
97 if (intel->no_rast) in i830CreateContext()
212 bool no_rast; member
201 if (intel->no_rast) in i915CreateContext()
539 intel->no_rast = 1; in intelInitContext()
1087 if (!task->rast->no_rast) { in rasterize_scene()1300 goto no_rast; in lp_rast_create()1321 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE); in lp_rast_create()1344 no_rast: in lp_rast_create()
116 boolean no_rast; /**< For debugging/profiling */ member
1178 static boolean firsttime = 1, no_rast = 0; in glXMakeContextCurrent() local1181 no_rast = getenv("SP_NO_RAST") != NULL; in glXMakeContextCurrent()1219 if (no_rast && current == ctx) in glXMakeContextCurrent()1416 static boolean firsttime = 1, no_rast = 0; in glXSwapBuffers() local1419 no_rast = getenv("SP_NO_RAST") != NULL; in glXSwapBuffers()1423 if (no_rast) in glXSwapBuffers()
520 ``no_rast``