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/third_party/mesa3d/src/hgl/
DGLRendererRoster.cpp148 node_ref nodeRef; in AddPath() local
149 status = directory.GetNodeRef(&nodeRef); in AddPath()
201 node_ref nodeRef; in CreateRenderer() local
202 status_t status = entry.GetNodeRef(&nodeRef); in CreateRenderer()
221 if ((status = AddRenderer(instantiate_renderer, image, &ref, nodeRef.node)) != B_OK) { in CreateRenderer()