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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp955 const SkBitmap& noiseBitmap = paintingData->getNoiseBitmap(); in asFragmentProcessor() local
958 auto noiseView = std::get<0>(GrMakeCachedBitmapProxyView(context, noiseBitmap)); in asFragmentProcessor()