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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp589 auto noiseFP = GrTextureEffect::Make(std::move(noiseView), kPremul_SkAlphaType, in Make() local
594 std::move(permutationsFP), std::move(noiseFP)))); in Make()
642 std::unique_ptr<GrFragmentProcessor> noiseFP) in GrPerlinNoise2Effect() argument
649 this->registerChild(std::move(noiseFP), SkSL::SampleUsage::Explicit()); in GrPerlinNoise2Effect()