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Searched refs:noisePositionFractionValue (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp413 SkScalar noisePositionFractionValue; in noise2D() member
418 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
447 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
448 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
455 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D()
456 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()
463 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
/third_party/flutter/skia/src/shaders/
DSkPerlinNoiseShader.cpp474 SkScalar noisePositionFractionValue; in noise2D() member
479 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
508 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
509 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
516 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D()
517 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()
524 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()